New fingerprint vectors:
- Gamepad API: getGamepads() returns empty (prevents controller fingerprinting)
- WebGL readPixels: seeded pixel noise on framebuffer reads
New features:
- Auto-prune: configurable automatic removal of inactive containers
- Import/export: backup and restore all settings from options page
- Toolbar badge: shows active container count
- CHANGELOG.md: version history
Bumped to v0.5.0 with 20 spoofed fingerprint vectors.
Early return in inject.js bypasses all spoofing on accounts.google.com
and accounts.youtube.com. Google does comprehensive browser verification
beyond just UA — platform, languages, WebGL, screen all trigger rejection.
Google's login detects UA mismatches and blocks sign-in as "insecure."
Skip UA/Accept-Language header modification and JS navigator.userAgent
override on accounts.google.com and accounts.youtube.com. All other
fingerprint vectors (canvas, WebGL, screen, etc.) remain active.
Device archetypes ensure platform, GPU, resolution, and UA all match
(e.g. Linux profile gets Mesa renderers and X11 UA string). Spoofs
navigator.userAgent, appVersion, and oscpu per container.